 |
John
Klima (US), robotics artist, presents a three-dimensional
arcade and kiddie ride during "911+1" exhibition, one example
of his ingenious use of gaming and transliterating data to broach new
artistic medium. Based in Brooklyn, he became absorbed with 3D art over
25 years. Fascinated by the first primitive flight simulators and CAD
programs, he began to build 3D graphics environments, and to write source
code. Mr. Klima's work has been exhibited extensively, most notably at
Postmasters Gallery, the Whitney Museum of American Art, the New Museum
of Contempory Art, the Museum for Communication in Bern, Switzerland,
and the NTT InterCommunication Center in Tokyo, Japan. Employing a variety
of technologies to produce both hardware and software, Mr. Klima's work
connects the virtual to the real, addressing issues of remote responsibility,
and bluring the distinctions between the simulated and the concrete.


Artist John Klima explains Remote Epilogue
(The Great Game) during a guided tour of the exhibition by
curator Tom Levin. |
 |
 |
 |
A screenshot from
Remote Epilogue (The Great Game), 2001-2002 (artist's software,
arcade cabinet, kiddie ride, and robotics) |
 |
A view of the Remote Epilogue
arcade cabinet (telerobotically linked to kiddy ride) installed
in a Watson Institute stairwell.
Insert a coin, start playing, and watch the
kiddy ride come to life... |
|
 |
 |

|
|
A view of the kiddy ride component of Remote
Epilogue, installed on the second floor of the Watson Institute |
 |
|

A top view of the kiddy ride component of Remote
Epilogue |
|
 |

|
 |