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Video Games |
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Moderator: Sawad Brooks, Brown University |
 

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Sawad Brooks, a visiting assistant professor at Brown's Modern Culture and
Media Department, is an artist, critic, and designer of public and
information spaces. He has collaborated on such acclaimed works as
"DissemiNET" (1998-2001), "Invertigo" (1997), and "Brooks' Bowling Alley"
(1995). He has been shown at the Whitney Museum of American Art, Museum
Boijmans Van Beuningen, and MIT's List Visual Arts Center, among others. |
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Moderator: Solon Barocas, Brown University |
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Solon Barocas has served as a research and production assistant with
InfoTechWarPeace for the past two years. He completed his undergraduate
studies at Brown University this year, concentrating in both international
relations and art-semiotics, and will attend the London School of Economics
this fall. Barocas' research and artistic work focuses on the politics of
representation, and combines security studies, media theory, and new media
production. |
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Natalie Bookchin, CalArts |
 

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Natalie Bookchin works collaboratively and independently on and off of the
internet, particularly through her Program in Photography and Media at
CalArts. She exhibits, performs, and lectures widely throughout the United
States and Europe. Recent exhibitions include projects at the Walker Art
Center and the Whitney Biennial. Her work has been reviewed in dozens of
national and international journals, including the New York Times and
ArtForum. |
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Jacqueline Stevens, Istanbul Bilgi University |
 

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Jacqueline Stevens is an assistant professor of political science at the
University of Michigan at Ann Arbor and currently teaches political theory
at the Istanbul Bilgi University in the International Relations Department.
In addition to these positions, Stevens has been a Robert Woods Johnson
scholar at Yale University. She is the author of Reproducing the State
(1999). |
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Jonathan Gratch, USC |
 

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Jonathan Gratch is a project leader with the University of Southern
California's Institute for Creative Technologies. Gratch studies the
creation of realistic emotional behaviors for life-like simulated
characters, as well as the use of statistical and decision-theoretic methods
to improve the performance of planning and scheduling systems. His work with
Steve Chien at Cal Tech's Jet Propulsion Laboratory (JPL) on applying the
latter techniques to NASA's Deep Space Network scheduling problem led to a
patent and NASA group achievement award. |
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Stacy Marsella, USC |
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Stacy Marsella is a project leader at the University of Southern
California's Information Sciences Institute. His research is in the areas of
cognitive science, interactive drama, and simulation. Among other
publications, Marsella has coauthored several articles for the "Proceedings
of the International Joint Conferences on Autonomous Agents and Multiagent
Systems." |
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Eddo Stern, USC |
 

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Eddo Stern teaches at the University of Southern California's School of
Cinema and Television. He originally studied military electronic warfare and
virtual reality programming, later turning to art, teaching, and writing.
Stern also works with computer game scenarios to create narrative films,
performative narratives within popular online game worlds, independent
internet games, and the translation of game-based items into real-world
objects. He is the co-founder of c-level, an artists' collective that
creates and disseminates digital and game-based art. |
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